- Asha Sharma has outlined priorities to turn the Xbox platform around in FY27, focusing on a console-led strategy and support for global franchises.
- Sharma stated, "We will not live on past successes or be trapped by past failures," emphasizing a focus on creating what players will love for decades.
- Xbox is expected to return to growth by the end of FY28, with plans to invest in what players value and close the gap in monetization.
- Microsoft CEO Satya Nadella noted that the company is making necessary decisions to reset the business for long-term growth, following a 10% decline in quarterly revenue.
- In FY26, over 200 million new players joined Xbox, but the business did not grow with the audience, highlighting a core issue in monetization.
- Sharma emphasized the need for long-term plans across various media, including film and television, to support Xbox's biggest franchises.
- Microsoft aims to achieve sustained double-digit growth in players and engagement by FY30.
Xbox CEO Asha Sharma has laid out a strategic vision for the gaming giant, emphasizing a console-led approach and a commitment to global franchises. In a recent memo, she stated, "We will not live on past successes or be trapped by past failures," indicating a focus on learning from both successes and setbacks.1236
Sharma's roadmap includes significant investments in Minecraft, aiming to make it the world's leading creator platform. She noted, "We will invest in Minecraft more than ever before, strengthening the experiences players love while expanding the tools that help people create, share, and build audiences, and earn." This investment is part of a broader strategy to enhance player engagement and monetization, as Xbox has seen a surge of over 200 million new players in FY26, yet struggled to convert this growth into revenue.5

Microsoft CEO Satya Nadella echoed Sharma's sentiments, stating that the company is making necessary adjustments across its content portfolio to ensure sustainable long-term growth. He emphasized, "We have the best IP in the industry, and talented studios around the world, and believe we can bring these strengths together and expect to return the business to growth in fiscal 2027." Sharma anticipates a return to growth by the end of FY27, focusing on what players value and investing accordingly.7
The gaming landscape remains competitive, with challenges from franchises like Call of Duty and Roblox, but Sharma's leadership aims to navigate these hurdles and capitalize on Xbox's extensive content portfolio, which includes successful adaptations like the Fallout TV show and the Minecraft movie.
“FY26 brought over 200 million new players to Xbox, yet the business did not grow with that audience, and quarterly revenue fell 10%. Microsoft CEO Satya Nadella responded that Xbox is making the necessary decisions across portfolio, platform, and operations to reset for long-term growth.”
