Ubisoft says releasing a game 'Too Late' might hold it back
Ubisoft

Ubisoft says releasing a game 'Too Late' might hold it back

Ubisoft warns that releasing games 'too late' can hinder success, as market anticipation wanes. The company reiterated its commitment to not launch titles until they are 'sufficiently developed,' while hinting at potential delays for games like Assassin's Creed Shadows and Beyond Good & Evil 2.

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Ubisoft has expressed concerns that releasing games 'too late' can significantly impact their success. The company emphasized that market anticipation diminishes over time, making it crucial to launch titles while they still meet competitive standards.134

In a recent report, Ubisoft reiterated its commitment to releasing games only when they are 'sufficiently developed.' This statement reflects the company's strategy to avoid the pitfalls of launching unfinished products, which could lead to poor reception and sales.

While Ubisoft did not specify which titles might have been affected by delays, it hinted at several projects that could have benefited from earlier releases. These include Assassin's Creed Shadows, Rainbow Six Mobile, The Division Resurgence, Skull and Bones, the Prince of Persia remake, and Beyond Good & Evil 2.

Additionally, the company has shifted its messaging regarding monetization in games. Last year, Ubisoft claimed that monetization enhances player experience, but this year, they have removed that assertion, focusing instead on allowing players to enjoy games fully without mandatory spending.

Ubisoft's approach highlights the delicate balance between development timelines and market readiness, as the gaming industry continues to evolve rapidly.

Key Insight
“Ubisoft's latest report also removes a controversial claim that monetization makes games more fun, retaining only the part that players can enjoy the game without extra spending. Among titles that may have been delayed are Assassin's Creed Shadows, Skull and Bones, and Beyond Good & Evil 2.”
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“According to the report, 'releasing a game too late – when market anticipation has waned and it no longer meets market standards in a highly competitive environment – can also hinder its success.'”
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