- Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, according to CFO Lin Tao.
- Tao stated that the biggest reason for this decision is the progress of digitalization of content overall.
- Backlash from gamers and the gaming industry has been acknowledged by Sony, with Tao noting that “people have strong views” about the end of PlayStation discs.
- Despite the backlash, Sony claims it is not seeing any impact on its business, as a large part of content sales is already digitized.
- Digital downloads accounted for 78 percent of Sony’s full-game unit purchases in its fiscal year ending on March 31.
- Physical game sales have significantly declined, from 297 million units in the US from June 2008 through June 2009 to just 37 million in the past year.
- Sony has made it clear that the shift to all-digital games as of 2028 will not be reversed despite fan protests.
Sony is set to discontinue PlayStation disc production by January 2028, a move that has sparked significant backlash from gamers. CFO Lin Tao emphasized that the decision is driven by the ongoing digitalization of content, with digital downloads already accounting for 78% of full-game unit purchases in the last fiscal year.13456
During an earnings call, Tao acknowledged the strong emotions surrounding the end of physical discs, stating, “Games are loved by many people... It’s connected to people’s fond memories in many cases.” Despite the backlash, she reassured investors that the company has not seen any negative impact on its business, noting that “a large part is already digitized” and that they are “cautiously” moving forward with the plan.
Sony's decision reflects a broader trend in the gaming industry, where physical game sales have plummeted from 297 million units in the US from June 2008 through June 2009 to just 37 million in the past year. The company is also exploring ways to engage gamers in a digital ecosystem, considering options like offering physical game boxes with digital codes inside.7

While some fans have protested, Sony has made it clear that it will not reverse its decision. “This is simply not a move that benefits consumers at all — only Sony,” critics argue, highlighting concerns over game preservation and consumer ownership.
As the industry shifts towards digital, Sony's strategy may set a precedent for other companies, with 82% of its games now sold digitally. The future of gaming appears to be leaning heavily towards a digital-only model, with Sony leading the charge.
“CFO Lin Tao cited digitalization as the biggest factor, with digital downloads making up 78 percent of Sony’s full-game purchases in its last fiscal year. Sony is working with retailers on physical boxes that contain digital codes, an approach Take-Two is already using for GTA 6.”
