Sony acknowledges PlayStation disc backlash; says it isn't making “Any Impact” on business as it “cautiously” moves ahead with the end of disc production in 2028
Lin TaoIshiiSony Group Corporation

Sony acknowledges PlayStation disc backlash; says it isn't making “Any Impact” on business as it “cautiously” moves ahead with the end of disc production in 2028

Sony plans to end PlayStation disc production by January 2028, despite backlash from gamers. CFO Lin Tao stated that the decision reflects the ongoing digitalization of content, asserting it will not negatively impact business as 78% of game sales are already digital.

arstechnica.com arstechnica.com+1 source31 July 2026 · 20:45 UTC
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Sony is set to discontinue PlayStation disc production by January 2028, a move that has sparked significant backlash from gamers. CFO Lin Tao emphasized that the decision is driven by the ongoing digitalization of content, with digital downloads already accounting for 78% of full-game unit purchases in the last fiscal year.13456

During an earnings call, Tao acknowledged the strong emotions surrounding the end of physical discs, stating, “Games are loved by many people... It’s connected to people’s fond memories in many cases.” Despite the backlash, she reassured investors that the company has not seen any negative impact on its business, noting that “a large part is already digitized” and that they are “cautiously” moving forward with the plan.

Sony's decision reflects a broader trend in the gaming industry, where physical game sales have plummeted from 297 million units in the US from June 2008 through June 2009 to just 37 million in the past year. The company is also exploring ways to engage gamers in a digital ecosystem, considering options like offering physical game boxes with digital codes inside.7

While some fans have protested, Sony has made it clear that it will not reverse its decision. “This is simply not a move that benefits consumers at all — only Sony,” critics argue, highlighting concerns over game preservation and consumer ownership.

As the industry shifts towards digital, Sony's strategy may set a precedent for other companies, with 82% of its games now sold digitally. The future of gaming appears to be leaning heavily towards a digital-only model, with Sony leading the charge.

Key Insight
“CFO Lin Tao cited digitalization as the biggest factor, with digital downloads making up 78 percent of Sony’s full-game purchases in its last fiscal year. Sony is working with retailers on physical boxes that contain digital codes, an approach Take-Two is already using for GTA 6.”
CuriousCats studied:
1
arstechnica.comarstechnica.com
“Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today.”
arstechnica.com →
2
ForbesForbes
“While fan protests have caused Sony to reverse course on many unpopular decisions over the years, PlayStation’s upcoming switch to all-digital games as of 2028 is not going to be undone. Sony made that clear.”
Forbes →
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