- NPCs in The Witcher 3 were designed to react with fear to the player, leading to unintended consequences.
- Mothers in the game repeatedly dropped their babies due to the fear reaction mechanic, which was not intended.
- Philipp Weber acknowledged the lack of detail in NPC reactions, stating that there wasn't much detail when it came to actually reacting to the player.
Philipp Weber, a designer for The Witcher 3, shared insights into the challenges of creating realistic NPCs. He noted that NPCs were programmed to react with fear, dropping their current tasks and fleeing when the monster hunter entered their vicinity.13
However, this led to a peculiar glitch: “For a few weeks, women were just dropping their babies, left and right,” Weber explained. The design aimed to enhance immersion, but the unintended consequence highlighted the complexities of NPC behavior in a game focused on realism.

Weber elaborated, “They would drop what they're currently working on, that thing would fall to the ground, and they'd run away.” This glitch was particularly noticeable in rural settings, where players could easily observe NPC interactions. He admitted, “When it came to actually reacting to the player, there wasn't that much detail.” The design team faced challenges in balancing realistic reactions with the gameplay experience, especially in village settings where NPCs lacked specific movement paths.
Despite these challenges, Weber's insights reflect the ongoing efforts to refine NPC behavior in gaming, aiming for a more immersive experience for players.
“Weber explained that NPCs were intended to have fear reactions, causing them to drop their tasks and flee. However, this led to a peculiar situation where mothers would drop their babies, highlighting the challenges of NPC design in creating realistic interactions.”


