Eiji AonumaAya ShidaHidemaro FujibayashiNintendoMonolith Soft

Nintendo reveals Ocarina of Time remake team, EDP Production Group No. 3, after scrapping fast travel to preserve 'moments of discovery'

Nintendo's EDP Production Group No. 3 is leading the remake of The Legend of Zelda: Ocarina of Time, set for release on November 5. The team decided against adding fast travel to preserve the game's essence, emphasizing the importance of 'moments of discovery' during gameplay.

Eurogamer.net Eurogamer.net+1 source3 November 2026 · 02:27 UTC
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Nintendo's EDP Production Group No. 3 is at the helm of the highly anticipated remake of The Legend of Zelda: Ocarina of Time, launching on November 5. The team, comprising veterans of the franchise, aims to preserve the game's original charm by eliminating fast travel options.134

During a recent interview, franchise producer Eiji Aonuma revealed that he initially suggested adding warp points for quicker navigation. However, after testing, the team recognized that these shortcuts detracted from the game's core experience. Aonuma stated, “We were reminded once again just how important those moments are to the very structure of The Legend of Zelda: Ocarina of Time.”2

Art director Aya Shida emphasized the team's commitment to creating a convincing fantasy world, likening their approach to “a puppet-show feel” and “the analog feel of practical effects films.” This artistic direction aims to enhance the immersive experience for players.

The core team behind the remake includes Hidemaro Fujibayashi, who stressed the importance of maintaining a clear outline of what would change from the original game. He noted, “For people like us, who know both the original and the recent 3D games, there's no shortage of things we’d like to say when it comes to designing a game.” The collaboration of seasoned developers ensures that the remake honors the legacy of the beloved classic while introducing fresh insights.

As anticipation builds for the release, fans can rest assured that the remake is in capable hands, promising a blend of nostalgia and innovation.

Key Insight
“The remake is led by the same group behind most Zelda titles for 30 years, including producer Eiji Aonuma. Art director Aya Shida said the team used 'a puppet-show feel' to evoke the original's fantasy, while the game launches November 5 on Switch 2.”
CuriousCats studied:
1
Eurogamer.netEurogamer.net
“I asked the team to add warp points that didn't exist in the original game, giving players access to shortcuts. But when we actually tried playing the game with those warp points, we realized that we were missing out on the moments of discovery that came from stopping along the way and wondering, 'Wait, what's this?' Through this development process, we were reminded once again just how important those moments are to the very structure of The Legend of Zelda: Ocarina of Time. So even though I was the one who proposed adding warp points, they just weren't working for me in the end, so I got the team to take them all back out again.”
Eurogamer.net →
2
IGN
“The Legend of Zelda series is no exception, but Nintendo did offer a peek behind the curtain as part of an Ocarina of Time remake Q&A series.”
IGN →
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