Hidemaro FujibayashiMasato OhashiNintendo

Nintendo developers detail Zelda: Ocarina of Time remake's orchestral soundtrack, using N64 samples and new music for cutscenes

Nintendo developers revealed that the remake of *Zelda: Ocarina of Time* features an orchestral soundtrack, blending new compositions for cutscenes with N64 sound samples. Sound director Masato Ohashi emphasized the emotional depth of the music, while producer Hidemaro Fujibayashi noted its nostalgic elements.

Digital Music News Digital Music News4 November 2026 · 06:38 UTC
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Nintendo's remake of *Zelda: Ocarina of Time* features a rich orchestral soundtrack, integrating both new compositions and nostalgic N64 sound samples.

Sound director Masato Ohashi explained that the team composed new music for various cutscenes, such as one set in Kokiri Forest, where they incorporated motifs from the original background music.1

The new compositions aim to enhance emotional engagement, with Ohashi stating, “The compositions didn’t merely increase in volume to emphasize various moods but utilized shifts in pacing.” This approach allows for more sweeping orchestral arrangements in grander areas, while simpler moments feature limited instrumentation.4

Producer Hidemaro Fujibayashi highlighted the distinctiveness of the music in this remake compared to recent titles like *Breath of the Wild* and *Tears of the Kingdom*, which focused on ambient soundscapes. He noted, “It has real power to guide players’ emotions, whether by heightening their excitement or by capturing the place or moment they’re in.”3

Ohashi clarified that they did not use the original N64 audio output directly, but instead referenced it to recreate sounds authentically. He stated, “We wanted to do something only Nintendo could as a way of bringing back memories of that time.” Fujibayashi concluded, “mixing in the sounds from that era makes the game feel like more than just a modern remake.”

Key Insight
“Sound director Masato Ohashi said new compositions use shifts in pacing, with grander areas getting sweeping orchestral arrangements and simpler moments limited instrumentation. Producer Hidemaro Fujibayashi noted the music differs from Breath of the Wild and Tears of the Kingdom, having real power to guide players' emotions.”
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Digital Music NewsDigital Music News
““There are a lot of new cutscenes in this game, so we composed new music to go with them,” said sound director Masato Ohashi. “For example, in a scene set in Kokiri Forest, we incorporated motifs from the Kokiri Forest background music and arranged them to fit the scene.””
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