- Final Fantasy VII: Revelation's open world will be much larger than Rebirth's.
- Director Naoki Hamaguchi acknowledges that gamers are tired of open-world games.
- Hamaguchi suggests that players are seeking new experiences in open-world games rather than conventional formats.
- Final Fantasy VII: Revelation aims to guide players naturally to interesting places without overwhelming them.
- Open-world fatigue has become a significant concern among players due to years of bloated maps and repetitive activities.
- Hamaguchi emphasizes the importance of steering away from repetition in game design.
Naoki Hamaguchi, director of Final Fantasy VII, has expressed concerns about open-world fatigue among gamers. He believes players are increasingly seeking innovative experiences rather than conventional open-world gameplay.25
The upcoming Final Fantasy VII: Revelation is set to feature a much larger open world than Rebirth, with a focus on guiding players naturally to engaging activities.4
Hamaguchi stated, “The idea of open-world fatigue is a very important concept to me.” He emphasized the need to avoid repetition and stale tropes that have plagued the genre.

The development team is committed to ensuring that exploration in Revelation is enjoyable, stating that they are working hard to prevent players from feeling overwhelmed.
As the gaming landscape evolves, Hamaguchi's insights reflect a broader trend where players desire fresh and engaging experiences in open-world games, making the upcoming title a significant entry in the franchise.
“Hamaguchi noted the team has worked hard to ensure players do not feel overwhelmed, guiding them naturally to interesting places and activities without making exploration frustrating. He called the idea of open-world fatigue 'a very important concept,' emphasizing that these experiences can be very impactful if they avoid repetition.”
