Director Hugo Martin denies id Software was 'nerfed into the ground and gutted' by Xbox cuts; says studio remains size of Doom 2016 era
Hugo MartinMicrosoftid SoftwareXboxMachineGamesCommunications Workers of America

Director Hugo Martin denies id Software was 'nerfed into the ground and gutted' by Xbox cuts; says studio remains size of Doom 2016 era

Hugo Martin, director of id Software, refuted claims that the studio has been drastically reduced following Xbox layoffs, stating, "We're the size we were when we made Doom 2016, and id Tech is very much alive and well." He emphasized ongoing collaboration with id Tech engineers across locations.

Eurogamer.net Eurogamer.net+2 sources14h ago
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Hugo Martin, director of id Software, has addressed concerns regarding the studio's size and capabilities following recent layoffs by Xbox. He firmly stated, “There’s been reports that we’ve been ‘nerfed into the ground’ and ‘gutted’ and we have 50 people, and that’s not true.” Martin reassured fans that the studio remains at the same size as when they developed *Doom 2016*, emphasizing that “id Tech is very much alive and well.”1234

Martin highlighted the ongoing collaboration with id Tech engineers located in Frankfurt and at MachineGames, stating, “The id Tech is there, the Doom team is here, and we’re excited to share with you guys more of what we’re working on in the future when it is appropriate and approved.” This comes in response to fears that the studio would struggle to produce another AAA game due to staffing cuts, which included the departure of key personnel like Mission Design Director Jerry Keehan.569

Despite the layoffs, Martin noted that the studio still has the necessary crew to create successful games, saying, “Look, the fact that we made a game that people like and is critical and commercially successful—that’s good for everyone.” He expressed gratitude for the support from fans and reiterated the importance of delivering quality games.

Martin's comments aim to quell fears about the future of id Software and its ability to continue producing high-quality titles under the Microsoft umbrella, as the studio navigates the challenges posed by recent staffing changes.

Key Insight
“Martin noted that id Tech engineers are based in both Frankfurt and at MachineGames, with heavy collaboration across studios. Meanwhile, Xbox confirmed to IGN that 'dozens of people' work on id Tech across multiple locations, directly contradicting rumors of only one engineer remaining in Texas.”
CuriousCats studied:
1
Eurogamer.netEurogamer.net
“"There's been reports that we've been nerfed into the ground and gutted and we have 50 people, and that's not true," Martin said on yesterday.”
Eurogamer.net →
2
IGN
“id Software creative director Hugo Martin has commented on the Xbox layoffs that have affected the legendary Doom developer, insisting it’s still alive and kicking.”
IGN →
3
KotakuKotaku
“Creative director Hugo Martin recently appeared on Twitch alongside community lead Joshua Boyle to stream the 2025 game’s new *Revelations* DLC and addressed the about its future under Microsoft following deep cuts that included long-time staff.”
Kotaku →
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