- Hugo Martin, co-studio director of id Software, has denied reports that the studio was gutted by Xbox cuts, stating, "There’s been reports that we’ve been nerfed into the ground and gutted and we have 50 people, and that’s not true."
- Martin emphasized that id Software is the size it was during Doom 2016 and that id Tech is very much alive.
- He also mentioned that id Tech engineers are collaborating from Frankfurt and MachineGames, ensuring the engine's continued development.
- Xbox confirmed to IGN that dozens of people are working on id Tech across multiple locations, refuting claims of a single engineer in Texas.
- Laid-off employees from id Software have protested the Xbox cuts, represented by the Communications Workers of America (CWA).
- Recent reports suggested that id Software would struggle to ship another AAA game due to staffing levels and that its id Tech engine might fall into disrepair after significant layoffs.
- Some laid-off employees continue to reject the notion that the studio remains at the same level of resources and veteran staff as it was a decade ago.
Hugo Martin, director of id Software, has addressed concerns regarding the studio's size and capabilities following recent layoffs by Xbox. He firmly stated, “There’s been reports that we’ve been ‘nerfed into the ground’ and ‘gutted’ and we have 50 people, and that’s not true.” Martin reassured fans that the studio remains at the same size as when they developed *Doom 2016*, emphasizing that “id Tech is very much alive and well.”1234

Martin highlighted the ongoing collaboration with id Tech engineers located in Frankfurt and at MachineGames, stating, “The id Tech is there, the Doom team is here, and we’re excited to share with you guys more of what we’re working on in the future when it is appropriate and approved.” This comes in response to fears that the studio would struggle to produce another AAA game due to staffing cuts, which included the departure of key personnel like Mission Design Director Jerry Keehan.569
Despite the layoffs, Martin noted that the studio still has the necessary crew to create successful games, saying, “Look, the fact that we made a game that people like and is critical and commercially successful—that’s good for everyone.” He expressed gratitude for the support from fans and reiterated the importance of delivering quality games.

Martin's comments aim to quell fears about the future of id Software and its ability to continue producing high-quality titles under the Microsoft umbrella, as the studio navigates the challenges posed by recent staffing changes.
“Martin noted that id Tech engineers are based in both Frankfurt and at MachineGames, with heavy collaboration across studios. Meanwhile, Xbox confirmed to IGN that 'dozens of people' work on id Tech across multiple locations, directly contradicting rumors of only one engineer remaining in Texas.”
.jpg?width)