Clair Obscur: Expedition 33 director discusses technical challenges for Nintendo Switch 2; prefers linear JRPGs for stronger storytelling.
Alan ReynaudTom GuillerminGuillaume BrocheNoneEpic GamesSandfall Interactive

Clair Obscur: Expedition 33 director discusses technical challenges for Nintendo Switch 2; prefers linear JRPGs for stronger storytelling.

Clair Obscur: Expedition 33 director highlights the technical hurdles of developing for Nintendo Switch 2, noting its limitations compared to PlayStation and Xbox. He expresses a preference for linear JRPGs, emphasizing their ability to deliver stronger narratives compared to the expansive storytelling found in Western RPGs.

Eurogamer.net Eurogamer.net+1 source29 July 2026 · 13:38 UTC
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Clair Obscur: Expedition 33 director discusses the significant technical challenges faced while developing for the Nintendo Switch 2, stating, "It's a big technical challenge because we tried to do something beautiful with the game, but of course, the Switch 2 is not as powerful as the PlayStation or the Xbox Series X."14

The game utilizes Unreal Engine 5, which presents additional hurdles, as many features do not function on the Switch 2. The director noted, "a lot of features on Unreal Engine 5 - the tech the game is built on - don't work on Switch 2."2

Despite these challenges, he remains optimistic, saying, "We are interested in looking for a way to do it, but it's too early for us to announce anything at this point."

In terms of storytelling, the director prefers linear JRPGs over the expansive narratives typical of Western RPGs. He explained, "RPG is a very big term that includes a wide variety of games, but when I consider Western RPGs, I think more of games like Baldur's Gate, Fallout, or Skyrim, where the character you play changes the story and you kind of become the protagonist yourself."

He appreciates the linearity of JRPGs, stating, "the story being told is quite linear," which allows for stronger storytelling and memorable characters. He elaborated, "In JRPGs, you do get some smaller choices, but in general, the story is linear, the ending is the ending, and the beginning is the beginning, from A to Z."

Key Insight
“The director highlights that the Switch 2's limitations pose a significant hurdle for implementing features from Unreal Engine 5, which are crucial for the game's aesthetics. He emphasizes that while Western RPGs focus on player choice, he values the linear storytelling of JRPGs for creating memorable characters and narratives.”
CuriousCats studied:
1
Eurogamer.netEurogamer.net
“It's a big technical challenge because we tried to do something beautiful with the game, but of course, the Switch 2 is not as powerful as the PlayStation or the Xbox Series X.”
Eurogamer.net →
2
GamesRadar+
“the director of JRPG-inspired GOTY sensation Clair Obscur: Expedition 33 says he prefers linear stories to the sprawling open narratives of Baldur's Gate, Fallout, and Skyrim.”
GamesRadar+ →
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