- Capcom plans to evolve its RE Engine into an 'AI-generation game engine' as part of the REX Project.
- During the conference, programmer Satoshi Ishida outlined plans to integrate AI into the RE Engine, emphasizing the need for AI to be built into the development pipeline.
- RE Engine has been in development since 2014 and made its debut in Resident Evil 7 in 2017.
- In June 2026, Capcom informed investors that its use of generative AI was aimed at improving the efficiency of routine operations.
- As of March 2026, Capcom had stated it did not plan to use generative AI to create content for its games.
Capcom's REX Project aims to transform the RE Engine into an 'AI-generation game engine' as outlined by programmer Satoshi Ishida at the Capcom Open Conference RE: 2026. The initiative addresses three main challenges: the increasing scope of games, the need for better multilingual support, and the integration of AI into development workflows.12345
Ishida emphasized that successfully integrating AI technology is essential for streamlining future development, stating, "our goal is a future where we create games together with AI." Currently, Capcom's focus on AI is primarily workflow-driven, with no plans to use generative AI for content creation in upcoming titles.67
The REX Project will introduce several new systems, including RE:Dox for standardizing data processing, RE:UI to enhance development tools, and RE:Flows, a visual scripting tool. Ishida's vision includes an engine capable of understanding and generating code, running automated tests, and directly supporting development teams.

Capcom has already open-sourced some underlying technology to assist with AI training, indicating a commitment to evolving its development processes while maintaining a focus on enhancing efficiency and creativity.
The announcement follows Capcom's previous comments on generative AI, which it views as a means to improve routine operations, allowing developers to focus on value creation.
“Ishida cited three challenges driving the REX Project, including games' growing scope and data volume slowing build times, and RE Engine's use by over 2,000 developers. Capcom has already open-sourced some underlying technology to help with AI training.”



