Satoshi IshidaCapcom

Capcom plans to evolve RE Engine into an 'AI-generation game engine' as programmer Satoshi Ishida outlines REX Project at conference

Capcom's Satoshi Ishida unveiled plans to evolve the RE Engine into an 'AI-generation game engine' during the Capcom Open Conference RE: 2026, aiming for a future where AI collaborates in game development, despite current limitations on generative AI use for content creation.

Polygon.com+1 source3 October 2026 · 19:24 UTC
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Capcom's REX Project aims to transform the RE Engine into an 'AI-generation game engine' as outlined by programmer Satoshi Ishida at the Capcom Open Conference RE: 2026. The initiative addresses three main challenges: the increasing scope of games, the need for better multilingual support, and the integration of AI into development workflows.12345

Ishida emphasized that successfully integrating AI technology is essential for streamlining future development, stating, "our goal is a future where we create games together with AI." Currently, Capcom's focus on AI is primarily workflow-driven, with no plans to use generative AI for content creation in upcoming titles.67

The REX Project will introduce several new systems, including RE:Dox for standardizing data processing, RE:UI to enhance development tools, and RE:Flows, a visual scripting tool. Ishida's vision includes an engine capable of understanding and generating code, running automated tests, and directly supporting development teams.

Capcom has already open-sourced some underlying technology to assist with AI training, indicating a commitment to evolving its development processes while maintaining a focus on enhancing efficiency and creativity.

The announcement follows Capcom's previous comments on generative AI, which it views as a means to improve routine operations, allowing developers to focus on value creation.

Key Insight
“Ishida cited three challenges driving the REX Project, including games' growing scope and data volume slowing build times, and RE Engine's use by over 2,000 developers. Capcom has already open-sourced some underlying technology to help with AI training.”
CuriousCats studied:
1
Polygon.com
“A Capcom developer recently made some eyebrow-raising statements about integrating AI into RE Engine, the game engine Capcom uses to make games like , *Pragmata*, and .”
Polygon.com →
2
Eurogamer.netEurogamer.net
“As reported by (via ), programmer Satoshi Ishida outlined the plans at the "Capcom Open Conference RE:2026" event yesterday (2nd October), explaining that the changes were coming as part of an ongoing overhaul dubbed the REX Project.”
Eurogamer.net →
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